Genre: eLearning | Language: English + .VTT | Duration: 6.5 hours | Size: 5.81 GB
Continue your learning journey with Maya through this in-depth course focused on UV Mapping, Materials and Texturing in Maya 2019. Here you'll pick up right where you left off in Maya 2019 Fundamentals: Overview and Modeling and begin defining the look of the drone asset. First, you’ll learn what UVs are and the purpose they serve. Next, you'll discover how to define a custom UV layout for parts of the asset and how to create and apply surface materials. Finally, you'll explore how to connect various texture maps to those materials. When you’re finished with all four Maya 2019 Fundamentals courses, you will have a great foundation of Maya knowledge to build on as well as a completed project. Software required: Maya 2019.
In this Course we are going to learn about Bullet Firing System using Particle Flow & FumeFx Plug-In in Autodesk 3ds Max. In this course we are going to cover about How to create Fx Elements Procedurally for VFX Shot & How much they are Important. We will also learn about little bit of Compositing in After Effects.
English | 8+ hrs | Video: 1080p
In this new tutorial, we´re going to cover the process behind creation of a character concept from just an idea, to final image render. In this 8 hour session you will learn how to approach a character 3D model design, and deal with situations and challenges that one project of this scale could hold.
Lynda - Cert Prep: Unity Scripting and Publishing (2019)
English | 2hr 3m | Video: 720p | Subtitles | Project files
Become Unity certified and show employers you have the Unity skills they are looking for. Improve your chances of landing that dream job doing what you love most—making games, architectural visualizations, or films. This course helps you study for the scripting and publishing portion of the Unity Certified Associate exam. Instructor Alan Thorn covers the basics of scripting, demonstrating how to create a C# script in Visual Studio, print to the console, and create useful scripts that make 3D objects move and react. He also discusses making timed behaviors, generating path-finding data for helping nonplayer characters (NPCs) navigate environments intelligently, and using finite-state machines to help NPCs make decisions. Plus, learn how to use physics to make objects that behave realistically within game worlds.
Become Unity certified and show employers you have the Unity skills they are looking for. Improve your chances of landing that dream job doing what you love most—making games, architectural visualizations, or films. This course helps you study for the lighting and materials portion of the Unity Certified Associate exam. Instructor Alan Thorn discusses creating basic materials, as well as physically based rendering (PBR) materials for simulating real-world objects like metal and wood. He also helps you get started with lighting, exploring direct and indirect illumination, point and spot lights, and dynamic lighting for more believable scenes. Then find out how to boost the performance and efficiency of your Unity projects with light mapping, light probes, and occlusion culling. Plus, learn how to apply post-processing effects such as blur, depth of field and grain, and color grading.
Genre: eLearning | Language: English + .VTT | Duration: 14 hours | Size: 6.11 GB
In this class, we'll walk step-by-step through creating a short 5-second clip of blood cells flowing down a blood vessel in a cellular environment using Cinema 4D, the built-in ProRender, and some compositing in Adobe After Effects.
In this course you will learn the process of creating a 3D character in Cinema 4D. We will start with an empty file and work our way up to modeling, sculpting, texturing, and rendering a 3D character that looks awesome and is animation friendly.
Lynda - Blender: Tips, Tricks and Techniques (Updated 15 May 2019)
English | 10hr 35m | Video: 720p | Subtitles
Blender boasts a variety of essential features and add-ons for 3D creation. In this weekly series, learn how to better leverage these tools—and work with some features that you may not have heard of yet. Join David Andrade as he covers a variety of topics, including useful Blender simulations, updates to Blender such as the Principled BSDF shader, and animation techniques. Tune in every Wednesday for a new Blender trick to enhance your media production workflow.
Known for its versatility and ease of use, 3ds Max is a leading digital content creation package. Whether you're visualizing computer-aided designs, building game assets, or animating motion pictures, 3ds Max has the power and flexibility to meet the creative needs of your production. Learn to leverage the strengths of 3ds Max in modeling, animation, and rendering in this introductory training course. Author Aaron F. Ross leads you through the basics of the 3ds Max interface, as well as core concepts and techniques. You can learn how to use its many tools to make models with 3D objects, edit polygonal meshes, create surfaces and models with 2D shapes and splines, and more. After completing this course, you'll have a firm foundation upon which to build further skills in 3ds Max.
Looking to work smarter with ZBrush? In this weekly series, Emmanuel Henri digs into this popular digital sculpting tool, helping you enhance your ZBrush skill set, one tip at a time. Each installment covers a specific topic, including how to work with key features such as ZRemesher and Panel Loops, as well as how to leverage some of the newer ZBrush tools, including PolyGroupIt. Along the way, Emmanuel also shares best practices and helps to acquaint you with popular workflows. Tune in every Tuesday for a new tip.
Are you a student, professional or amateur and aspire to become a digital artist and want to strengthen skills for the creation of 3d characters in the film industry, digital animation and video games? If your answer is yes, this course is for you!
Hard Surface 3D Modeling in Cinema 4D: Hyper Realistic Watch
Video: .MP4, 1280x720 | Audio: AAC, 44kHz, 2ch | Duration: 8.5h
Genre: eLearning | Language: English | Size: 6,79 GB
English | 2 hrs | Video: 720p | Project files
Make your architectural designs pop by learning how to create high-quality exterior renders. In this course, instructor George Maestri shows how to best approach lighting, rendering, and compositing using 3ds Max and V-Ray. George kicks off the course by showing how to set up the scene and environment. He then shows how to create both daytime and nighttime lighting—including how to add sunlight and adjust interior lighting to add more realism—and demonstrates how to render in layers for compositing in Photoshop. Plus, see how to tweak your images and finalize them for output.
In this course you will learn the process of creating a 3D robot in Cinema 4D. We will start with an empty file and work our way up to modeling, texturing, and rendering a 3D character that looks awesome and is animation friendly.
This tutorials for Octane will introduce you more advanced techniques that you can use in your Concept Art workflow.