Welcome to this unique and exciting course that is laser-focused on showcasing your design in its BEST form, with Sketchup. The purpose of this course is to captivate the viewers of your projects AND to boost your creativity using Sketchup's full potential.
This complete course goes beyond the technical capacity of this amazing software. In fact, as an architect-photographer, Nizar Bredan shares the essence of his photographic learning and combines it with a 10-year experience designing with Sketchup.
This complete 3+ hours course goes beyond the technical capacity of this amazing software. In fact, as an architect-photographer, Nizar Bredan shares the essence of his photographic learning and combines it with a 10-year experience designing with Sketchup.
In this class you will learn to use the new Unity Probuilder and Progrids asset.
Using Unity has always been a great experience but now with Probuilder it has become even better!
MAYA MASTER CLASSES Series 2 : Asset Modeling for Game, Animation & VFX
This course is laser-focused on showcasing your design in its BEST form, with Sketchup. The purpose of this course is to captivate the viewers of your projects AND to boost your creativity using Sketchup's full potential.
In this course I cover a variety of material and I introduce you to Houdini. In the first lessons I talk about proceduralism and interface, but we touch also advanced subject like VOPs and VEX.
You will learn how to:
- import real terrains from NASA Satellite Images to World Machine
- know where to find satellite images the easy way for quick results
- and where to find high resolution satellite images for high level of detail work
You will also learn how to:
- create any terrain from clipart images
- create terrains from ANY images whatsoever even color pictures
In this game art tutorial, you’ll learn everything you need to know in order to texture high-end characters for games. Gavin will take you through all the steps and will guide you on your journey to becoming a better game artist. There are almost 4 hours of quality training in this series, covering everything you need to know in order to get started with texturing for games.
All the secrets to creating an amazing car in Blender are packed into this step-by-step course. Over 15 years of experience and 6 months of development bring you a Blender training course like no other. I’ll take you through every step of the creation process for creating a Corvette Stingray, including modeling, shading, rendering, and compositing. You’ll learn all the techniques you need to know to create flawless surfaces and impressive renders.
Designed for beginner users of 3ds Max, or if you want to refresh your skills in this class you'll learn how to navigate, create and structure your 3D scenes for 3D rendering. You will learn the useful techniques used in 3ds Max to create amazing images.
English | 4h 56m | Video: 720p | Subtitles | Project files
This is a 20min tutorial showing the process I use when I render my models in zbrush for a portfolio shot.
In this video, we will be focusing some of the most commonly used nodes in my work flow. Specifically, we'll be learning how I use nodes such as Directional Warp, Non Uniform Blur, and the Curve Node.
In this PFDepth tutorial, we'll learn many advanced techniques to further our knowledge of this powerful program. We'll start by learning how to extract tracking information from PFTrack, import that into PFDepth, and build an accurate Z-Depth map. We'll also learn how to fix the generated Z-Depth map and how to track it in the footage. Finally, we'll discover how to generate an anaglyphic image in After Effects. By the end of this PFDepth training, you'll have learned numerous skills to make you a better 3D conversion artist. Software required: PFDepth 2015.1.1, PFTrack 15.2, After Effects CC 2015.
This course is project based in which you will start with a blank drawing and gradually you will make walls, windows, doors and interior furnishings of house along with photo realistic rendering, 2D floor plan and animated walkthrough.
Reality capture allows architecture and construction professionals to put down the measuring tape and leverage technology to capture existing site conditions. ReCap—the powerful reality capture software from Autodesk—offers features that can help you efficiently measure and digitally recreate buildings and spaces. In this course, learn how to use ReCap to import and work with reality capture data from both laser scans and photos. Instructor Paul F. Aubin shows how to use ReCap to process data captures into point clouds and meshes that can be used in a variety of 3D design software packages.
cmiVFX hits another home run to maintain the lead in the High End VFX Training game, by releasing a new hybrid topic for both the 3D Computer Graphics and 2D Photo crowd. Visualization is the art of making very precise renderings for all sorts of physical locations. No matter if your making location submissions for Film, Game Creation or Architecture, both speed and beauty are prerequisite for winning the job over from any client. At cmiVFX, we pride ourselves on covering all areas of the industry. Many of which are lucrative gems which can be hidden from entry level artists trying to make a name for themselves. When your looking to improve your range, in both your living quality and artist skill, there is only one choice!
Redshift is the world’s first fully GPU-accelerated, biased renderer, built to meet the specific demands of contemporary high-end production rendering. Tailored to support creative individuals and studios of every size, Redshift offers a suite of powerful features and integrates with industry standard CG applications and as all helloluxxers know, Cinema 4D is our CG application of choice!
Tim Clapham explores the flexibility of C4D R20 fields and demonstrates how these may be combined to produce exciting results in all areas of your creative work.
Complete C# Unity 2D & 3D Game Development Masterclass 2018
English | Mp4 | 720p | 24 hrs | 10,6 Gb
Virtual Reality is one of the fastest growing sectors of commercial and entertainment technology. In this course you’ll learn the fundamentals of moving around VR environments and addressing the comfort considerations of your users.
Cinema 4D is an essential tool for motion graphics artists and designers. By learning Cinema 4D R20—the 20th release of C4D—you can enhance your designs by incorporating 3D, animation, and sophisticated textures and materials. This course gives you a quick-start guide designed to get you up and running in under two hours. Andy Needham reviews the features and benefits of Cinema 4D, and provides a concise introduction to topics such as modeling, animation, materials, lights, cameras, and rendering, taking you from start to finish through the production pipeline for a typical C4D project: a 3D animated logo. By the end of the course, you should have the confidence to take on more challenging projects and explore the creative possibilities in Cinema 4D.