English | 28 May 2018 | ISBN: 1683921763 | 800 Pages | MOBI | 42.7 MB
This book is the most comprehensive book you will find on AutoCAD 2019 - 2D Drafting. Covering all of the 2D concepts, it uses both metric and imperial units to illustrate the myriad drawing and editing tools for this popular application. Use the companion disc to set up drawing exercises and projects and see all of the book's figures in color. AutoCAD 2019 Beginning and Intermediate includes over 100 exercises or "mini-workshops," that complete small projects from concept through actual plotting. Solving all of the workshops will simulate the creation of three projects (architectural and mechanical) from beginning to end, without overlooking any of the basic commands and functions in AutoCAD 2019.
English | 31 May 2018 | ISBN: 168392178X | 400 Pages | MOBI | 25.28 MB
This book provides new and seasoned users with step-by-step procedures on creating and modifying 3D models, working with cameras and lights, assigning materials to objects, rendering, and printing. Unlike many AutoCAD competitors, it uses both metric and imperial units to illustrate the myriad tools for this popular application. Use the companion CD to set up drawing exercises and projects and see all of the book's figures including color. AutoCAD 2019 3DModeling includes 50 "mini-workshops," that complete small projects from concept through actual plotting. Solving all of the workshops will simulate the creation of full projects (architectural and mechanical) from beginning to end, without overlooking any of the basic commands and functions in AutoCAD 2019.
English | 12 Jul. 2018 | ASIN: B07FKJ7ZST | 232 Pages | EPUB | 16.57 MB
The Exploring MoGraph with CINEMA 4D R19 textbook walks you through every step of creating MoGraph animations with CINEMA 4D R19. This guide is perfect for both novices as well as for the intermediate users of CINEMA 4D. This book will help you to get started with the MoGraph module of CINEMA 4D, you will learn important concepts and techniques about MoGraph which you can utilize to create your motion graphics designs. Appendix MGA walks you through the process of creating XPresso driven light rigs that you can use to efficiently illuminate the scenes.
English | 22 Dec. 2017 | ISBN: 1788390547 | 430 Pages | EPUB | 24.44 MB
Build four projects using Blender for 3D Printing, giving you all the information that you need to know to create high-quality 3D printed objects.
English | 30 Nov. 2017 | ISBN: 1787288714 | 360 Pages | EPUB | 18.33 MB
One-stop solution to becoming proficient in mobile game development using Unity 2017
Port your Unity games to popular platforms such as iOS and Android
Unleash the power of C# scripting to create realistic gameplay and animations in Unity 2017.
English | 27 Jun. 2018 | ISBN: 1722016809 | 554 Pages | EPUB | 32.76 MB
AutoCAD 2019: A Power Guide for Beginners and Intermediate Users textbook is designed for instructor-led courses as well as for self-paced learning. It is intended to help engineers, designers, and CAD operators interested in learning AutoCAD for creating engineering and architectural 2D drawings as well as 3D Models. This textbook is a great help for new AutoCAD users and a great teaching aid in a classroom setting. This textbook consists of 13 chapters, total 554 pages covering major workspaces of AutoCAD such as Drafting & Annotation and 3D Modeling. This textbook teaches you how to use AutoCAD software to create, edit, plot, and manage real world engineering and architectural 2D drawings as well as 3D Models.
English | 21 Jun. 2018 | ISBN: 374609870X | 254 Pages | EPUB | 9.59 MB
This book aims to help companies, self-employed professionals, and individuals looking for cost-effective CAD software that provides the basic and necessary tools for 2D and 3D computer-aided design. It contains a detailed description of the program and shows the first steps in the professional handling of TurboCAD® 2017 in a "step by step" tutorial based on a practice-oriented exercise example. In addition, tips and tricks in two and three-dimensional drawing are shown, which specifically optimize working in technical professions, so as to prevent unnecessary stress and save time, and as a result money as well. The wide ranging possibilities of TurboCAD® are shown, so that the reader can evaluate for themselves whether the supplied tools meet their own requirements. All commands, tools, and procedures presented in this book refer to the TurboCAD® 2017 "Pro Platinum" version. However, many of the commands shown are already included in previous software versions.
English | 29 Jun. 2018 | ISBN: 1788396235 | 392 Pages | EPUB | 17.95 MB
Bring realism to your games by mastering post-processing effects and advanced shading techniques in Unity 2018
Autodesk Fusion 360: A Power Guide for Beginners and Intermediate Users textbook has been designed for instructor-led courses as well as for self-paced learning. It is intended to help engineers and designers interested in learning Fusion 360 for creating 3D mechanical designs. This textbook is a great help for new Fusion 360 users and a great teaching aid in a classroom setting. This textbook consists of 14 chapters, total 720 pages covering major workspaces of Fusion 360: MODEL, ANIMATION, and DRAWING. This textbook teaches you how to use the Fusion 360 mechanical design software to build parametric 3D solid components and assemblies as well as how to create animations and 2D drawings. This textbook has been developed using software version: 2.0.4126.
English | 1 Feb. 2018 | ISBN: 1984967665 | 782 Pages | AZW3/MOBI/EPUB/PDF (conv) | 181.69 MB
SOLIDWORKS 2018: A Power Guide for Beginners and Intermediate User textbook is designed for instructor-led courses as well as for self-paced learning. It is intended to help engineers and designers interested in learning SOLIDWORKS for creating 3D mechanical design. This textbook is a great help for new SOLIDWORKS users and a great teaching aid in classroom training. This textbook consists of 14 chapters, total 782 pages covering major environments of SOLIDWORKS: Sketching environment, Part modeling environment, Assembly environment, and Drawing environment, which teach you how to use the SOLIDWORKS mechanical design software to build parametric models and assemblies, and how to make drawings of those parts and assemblies. This textbook also includes a chapter on creating multiple configurations of a design.
English | 18 Apr. 2018 | ISBN: 1787121798 | 476 Pages | MOBI | 20.96 MB
Design creative and accessible games across genres, platforms, and development realities
English | 24 May 2018 | ISBN: 0134998138 | 464 Pages | AZW3/EPUB/MOBI/PDF (conv) | 73.68 MB
In just 24 lessons of one hour or less, Sams Teach Yourself Unity Game Development in 24 Hours will help you master the Unity 2018 game engine at the heart of Ori and the Blind Forest, Firewatch, Monument Valley, and many other sizzling-hot games! This book's straightforward, step-by-step approach teaches you everything from the absolute basics through sophisticated game physics, animation, and mobile device deployment
techniques. Every lesson builds on what you've already learned, giving you a rock-solid foundation for real-world success.
English | 1 May 2018 | ISBN: 083113626X | 648 Pages | AZW3 | 61.36 MB
For those new to the world of AutoCAD®, as well as those honing longtime skills, there is simply no better resource on the market than the Beginning AutoCAD® 2019 Exercise Workbook. Industry-expert authors and Professors Cheryl Strock and Steve Heather introduce two novel features in AutoCAD 2019, including “Drawing Compare” and “Shared Views,” both of which facilitate a greater capacity for colleagues and clients to share and comment upon changes and additions to drawings in real-time. All of the game-changing features of AutoCAD 2018 are highlighted throughout this new Edition, most significantly the inclusion of both METRIC and INCH measurements side-by-side on all exercises as well as the phenomenal feature of SHX font importation during document upload, allowing for fully-editable text on PDF documents.
English | 3 May 2018 | ISBN: 1718701934 | 198 Pages | AZW3 | 24.19 MB
Note: This book is also available in the color edition. An ePub file that has the color images of the screenshots/diagrams used in this book is available with the resources of this grayscale book.
English | 31 Aug 2017 | ISBN: 1975969308 | ASIN: B0759TWWPP | 738 Pages | AZW3 | 14.99 MB
The 3ds Max 2018 - Getting Started with Modeling, Texturing, and Lighting textbook is divided into two parts. Part A covers modeling whereas Part B covers shading and lighting techniques in 3ds Max 2018. This textbook offers a hands-on exercises based strategy for all those digital artists who have just started working on the 3ds Max [no experience needed] and interested in learning modeling, shading, and lighting in 3ds Max . This brilliant guide takes you step-by-step through the whole process of modeling, texturing, UV Mapping, and Lighting. From the very first pages, the users of the book will learn how to effectively use 3ds Max for modeling, shading, and lighting surfaces.
3D Character Development Workshop is designed to fast-track comprehension of the concepts, tools, and methods of character rigging so that you can get past the technical hurdles and on to animating! This comprehensive guide is simple enough for non-technical artists to follow, yet presented in a holistic, comprehensive, best-practices approach so professional and student animators and artists can begin designing and animating their own fully-functioning characters.
2D games are everywhere! Timeless and popular, 2D games represent a substantial segment of the games market. The Unity engine has revolutionized the gaming industry, by making it easier for game developers to create quality games on a budget. If you are looking for a guide to create 2D games using Unity 2017, look no further. With this book, you will learn all the essentials of 2D game development by creating three epic games in a step-by-step manner throughout the course of this book.
by Stephen Hoskins
English | 2018 | ISBN: 1474248675 | 166 Pages | PDF/ePUB | 96 MB
Fully revised and with a new chapter and international case studies, this second edition of the best-selling book traces how artists and designers continue to adapt and incorporate 3D printing technology into their work and explains how the creative industries are directly interfacing with this new technology.
English | 28 Sept. 2016 | ISBN: 1783553677 | 266 Pages | EPUB/MOBI/Code files | 329.79 MB
Leverage the power of Unity 5 compatible shaders to create a variety of realistic surfaces
Create amazing visual effects for your Unity 5.x games by blending advanced post-processing techniques and lighting effects
Add that extra visual edge to your games by learning pro level techniques
Tinkercad For Dummies by Shaun C. Bryant
English | March 20th, 2018 | ASIN: B07B1J6856, ISBN: 1119464412 | 264 Pages | EPUB | 27.86 MB
Create in 3D with Tinkercad!
If you can dream it, you can create it—using Tinkercad. This free tool gives everyone the power to create 3D models, regardless of your level of experience. With the help of Tinkercad For Dummies, you’ll have the knowledge you need to plan your designs, the know-how to utilize the platform’s drag-and-drop tools to create your design, and the information you need to print or export your designs to use them elsewhere.
by Anne E. McMills
English | 2018 | ISBN: 1138211354 | 435 Pages | True PDF | 129 MB
Affordable 3D printers are rapidly becoming everyday additions to the desktops and worktables of entertainment design practitioners – whether working in theatre, theme parks, television and film, museum design, window displays, animatronics, or… you name it! We are beginning to ask important questions about these emerging practices:
by Muhammad A. Moniem
English | 2015 | ISBN: 1785289063 | 239 Pages | True PDF | 8 MB
This book is meant for game developers with knowledge of Unreal Engine and a basic understanding of lighting and rendering systems in it. As a prerequisite, you need to have good knowledge of C++.
SOLIDWORKS 2017 for Designers book is written to help the readers effectively use the modeling and assembly tools by utilizing the parametric and feature-based approach of SOLIDWORKS 2017. This book provides detailed description of the tools that are commonly used in modeling, assembly, and sheet metal as well as in surfacing. The SOLDIWORKS 2017 for Designers book further elaborates on the procedure of generating the drawings of a model or assembly, which are used for documentation of a model or assembly.